I've really been getting back into playing Champions Online on a fairly regular basis. Not everyday, mind you. But, often enough to level up in a timely fashion.
I'm really experimenting with the archetypes. For a long time, I have had a formula of making heroes and always included Regeneration because of its obvious advantage. But, the archetypes are making me rethink that strategy. I thought I had a gold mine with The Soldier archetype. But, evidently that was only the tip of the iceberg.
Sunday, February 27, 2011
Sunday, February 6, 2011
Champions Online: Free-To-Play & Archetypes
I haven't played Champions Online in a while but I just came back recently and I like the changes made so far. It looks like Champions Online has switched to the Free-To-Play model which is fine by me since I have a lifetime subscription anyway. But the thing I really like so far is the Archetypes. Although so far I have been mixing and matching powers, I like the Archetypes because it is a specific framework and I don't really have to mull around thinking which power I should select next. And the two Archetypes I have chosen so far work pretty well.
The first Archetype I used is the Inferno. I find fire and ice powers to be extremely uninteresting since they are always used in every superhero game. But, I decided to give it a go anyway. I called my character Flamer. After 10 levels I find he's a pretty good character. He's all about damage-per-second and not really about defense so he's kind of soft. But, I noticed he got much better after I got the slotted passive Fiery Form. Up until now, I've been a really big fan of Regeneration and it does well for a long time. But I do notice at the higher levels the ability to heal yourself doesn't matter as much. That's why I like the Archetypes. It's helping me to get out of my Regeneration rut.
The first Archetype I used is the Inferno. I find fire and ice powers to be extremely uninteresting since they are always used in every superhero game. But, I decided to give it a go anyway. I called my character Flamer. After 10 levels I find he's a pretty good character. He's all about damage-per-second and not really about defense so he's kind of soft. But, I noticed he got much better after I got the slotted passive Fiery Form. Up until now, I've been a really big fan of Regeneration and it does well for a long time. But I do notice at the higher levels the ability to heal yourself doesn't matter as much. That's why I like the Archetypes. It's helping me to get out of my Regeneration rut.
Monday, October 25, 2010
Demonflame Expansion
I've been away so long from the game that I missed the Revelation expansion and barely got my feet wet in Serpent Lantern and now Demonflame is out.
I like the clip at which new content is coming out:
I guess this is in place of what would have been our Halloween event. This definitely is creepy enough to have that Halloween feel.
I like the clip at which new content is coming out:
- September 2009 - Champions Online released
- October 2009 - Blood Moon (Halloween) event
- November 2009 - Nemesis Confrontation
- December 2009 - Attack Of The Misfit Toys (Christmas) Event
- March 2010 - Revelation
- June 2010 - Serpent Lantern
- October 2010 - Demonflame
I guess this is in place of what would have been our Halloween event. This definitely is creepy enough to have that Halloween feel.
This guy with wings is really tough to beat solo. I tried using my level 32 Dual Blades character. I'll try with my 30+ munitions character and archery character later.
I also try to give my characters a Halloween costume. I came up with this Thundercats-like costume for my Dual Blades character. How do you like it?
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